I don't quite understand what the BR offset Y does when perspective mode is used on transform.
I have a square and I want to apply a perspective transform to it.
Using BR offset X gives me the expected result: increasing the X gives the effect that the front edge of the square moves closer.
However, using BR offset Y similarly applies some kind of squish or an rotation to the square?
(Kind of like the two opposite corners are moved up?)
What does the BR offset Y do with the perspective mode applied?