Changes in motion :
List of changes :
Use shaders on brushes
You can now select a Shader effect for a Brush
BSL Editor
Brush Preview Panel
Brush Manager in an independent panel with search and filter options
Brush Float parameter has been redesigned
Brush Vector 2 parameter has been redesigned
Brush Color parameter has been redesigned :
- Solid color type now can be embedded in the Brush Parameter bar
- You can now choose between 2 types of color picking interface (normal or Wheel palette)
- Gradient editor has been redesigned
- New Autopicking color type is introduced. In this mode the color above the cursor when starting a Stroke is automatically returned ( like a EyeDropper )
- New Raw color type was introduced. Here a color created entirely with the controller editor is returned.
Brush texture parameter
Brush gradient parameter
Some default controllers have been added
some default Brushes have been added
Shape step
Smudge blur
Canvas fill
- Pink flashes on the User Interface on Intel GPU ( see issue, issue, issue )
- Image saving issue on AMD GPU ( see issue, issue )
- Flickering in the Brush Preview windows when moving Brush Parameters
- crash when using the transform tool on tiny canvas resolution ( see issue )
- crash when tried to crop with an active selection
- Popup on child window transparency issue ( see issue, issue )
- if a crash occurrs, the file is recovered with its orignal filename and directory ( see issue )
- Incorrect Hue color in color picker ( see issue and issue )
- Fill bug from the layer menu ( see issue )
- Invalid Azimuth interpolation along a stroke
- If an invalid stylus calibration is detected the error message will only be displayed one time per application launch.
- The size of the drawing cursor is now clamped and can’t exceed 96 pixels
- The fade in/out of the cursor when drawing has been changed.
- The trial time for the demo version is now 4 Hours.