Perspective grid brush

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cassidy
 
Posts: 8
Joined: 04 Jul 2020, 18:46
Location: France - Lille

Perspective grid brush

Postby cassidy » 08 Jul 2020, 19:42

Hi everyone,

I made a brush that creates a "perspective star" that you can use to setup a perspective grid like the following:

Image

It is possible to change the number of rays and their thickness. Plus of course you can change the color and opacity like on any brush.

Tell me what you think of it and if you see things that could be improved :smile:

Link to the file: https://github.com/KevinBockelandt/blac ... ar.bkbrush

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u2bleank
 
Posts: 1146
Joined: 11 Jun 2012, 10:41

Re: Perspective grid brush

Postby u2bleank » 09 Jul 2020, 09:25

BRAVO ! \o/

That's why we made BSL. I'm really happy to see such good little brush.
You manage to create custom parameter and understand how bsl works :cry:

Well done! :yeah:

User avatar
cassidy
 
Posts: 8
Joined: 04 Jul 2020, 18:46
Location: France - Lille

Re: Perspective grid brush

Postby cassidy » 09 Jul 2020, 12:04

Thanks! :oops:

I have a small question about brushes though. ^^

It confused me at first that there are several kind of brushes that behave differently regarding the shader. For exemple if you take the airbrush, the shader will only be applied to the shape used by the brush. While if you take the "Linear gradient canvas fill", the shader will be applied to the entire canvas.

Looking at the brush manager I can see that the categories are:

  • Shape step
  • Fill
  • Polygonal fill
  • Canvas fill
  • Curve crepe

But is there a documentation that details the available types and how they behave?

I tried looking directly into the brush files to see what I could modify but it's in binary format so... :/


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