abstract STUDIO HDRI

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zuttec
 
Posts: 22
Joined: 11 Sep 2013, 20:57

abstract STUDIO HDRI

Postby zuttec » 21 Sep 2013, 11:52

Hi guys,

here my last experiment with blackink. My idea was to get an abstract HDRI for lightning in 3D scenes. At first I rendered an environment of some old geometry with some Area-lights. I exported with HDRshop some exposure brecketings (+1/0/-1) to get the pictures into Blackink and used a brush on them. After that i combind them again with HDRshop :D ...i got some foreign colors but thats ok because they are only in the reflektion, the GI works still pretty well.

here the results:
Attachments
ZUTTEC_HDRI_STUDIO+ROOM-2013-exposure+original-picture+text-small.jpg
ZUTTEC_HDRI_STUDIO+ROOM-2013-exposure+original-picture+text-small.jpg (176.64 KiB) Viewed 4902 times

kingknop
 
Posts: 36
Joined: 08 Sep 2013, 00:55

Re: abstract STUDIO HDRI

Postby kingknop » 22 Sep 2013, 15:10

Awesome! :desire:

I already tought of the use of BlackInk-Brushes in 3D Environments too.
for example, a game engine Post-Processing effect based on the Color-by-picture feature.
that would allow to have really artistic and surreal gaming experiences, but i don't know if thats possible to do,
the GPU would possibly start to burn :D
but if you think of it, the textures wouldn't have to be high-res and there would be no need
for MSAA or other AAs, so i think it could be possible.
if anyone asks, i had the Idea first :mocking:
if i see someone making such a game without me... grr :D

just a tought that came when i saw that ^^


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