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WIP - New Rendering Engine

PostPosted: 04 Apr 2013, 11:38
by u2bleank
it’s been almost 2 months I work on a new brush rendering engine for BlackInk.
I spend most of the time to rewrote the way I do the AntiAliasing for brush primtives, the way I store the tiles of the canvas ( I compress it in real time in memory to keep the possibility to brush on 10K canvas in 32bits ) And I have added the support for Layers & 64bits color ( 16bits by component ).

Its was a big refactor work who nearly come to an end :relief:


Here a sample of what I can do with the new version of BlackInk :

Image

Image

Re: WIP - New Rendering Engine

PostPosted: 12 Apr 2013, 19:37
by pozdn9k
Looking good! Can't wait for an update ;)