image-based color Post-processing effect

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kingknop
 
Posts: 36
Joined: 08 Sep 2013, 00:55

image-based color Post-processing effect

Postby kingknop » 28 Sep 2013, 16:12

So, I already posted this under the abstract HDRI post,
but here's my Idea:

could it be possible to use the image-based color as a post-processing effect in a game?
for example, you take a single frame from the game as an input, like the image you want to use the color from,
for example this screenshot(from monster hunter)
mhfreedom217.jpg
mhfreedom217.jpg (21.76 KiB) Viewed 4376 times

Then you put a filter over it, with a pattern of brushes(I just scribbled around a bit) using the technique of the image-based color feature, however it works ^^
garuga.jpg
garuga.jpg (33.76 KiB) Viewed 4376 times

Now, imagine this happens every single frame, in an interactive game.
This would be the most awesome game ever. So, the question is:
is it possible? this would be so awesome. a game with this abstractness would be unique.
just an idea :D

User avatar
bonnie
 
Posts: 275
Joined: 11 Jun 2012, 10:41

Re: image-based color Post-processing effect

Postby bonnie » 30 Sep 2013, 14:21

Yes it is a good idea.
But it will be possible by game developer themselves ;)


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