The evil number 9.

Discuss features and report problems with BlackInk
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maninmachine
 
Posts: 132
Joined: 28 Sep 2013, 06:20

The evil number 9.

Postby maninmachine » 29 Sep 2013, 14:30

Using the evil number 9 as a manual data entry for controller node inputs crashes Bi for me every time, often before I can even press enter. Sliding over 9 doesn't seem to be any problem, though. I use the size controller node a bunch, but I'm pretty sure it's happened with other nodes as well. Sorry if this has already been reported, couldn't find anything.

User avatar
u2bleank
 
Posts: 903
Joined: 11 Jun 2012, 10:41

Re: The evil number 9.

Postby u2bleank » 29 Sep 2013, 15:23

it will be fixed in the next release ( I hope this week )

dos81
 
Posts: 3
Joined: 02 Oct 2013, 15:01
Location: Germany

manually entering a number for rotation

Postby dos81 » 03 Oct 2013, 10:16

when manually entering a number in the rotation field between 89-99 BI crashes (steam version). not shure if you received the automatic crash reports so heres the log-file

Code: Select all
--- Harmony LogFile ---

<HARMONY> Application = BlackInk Steam ( WinMain.cpp Ln 27 )
<HARMONY> Version = 0.140.1596 ( WinMain.cpp Ln 29 )
<HARMONY> OS = Microsoft Windows 7 Professionalversion 6.1 'Service Pack 1' (Build 7601) ( BlackInkWnd.cpp Ln 233 )
<HARMONY> Processor type = Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz / Intel64 Family 6 Model 60 Stepping 3 / GenuineIntel / 3400MHz ( BlackInkWnd.cpp Ln 235 )
<HARMONY> Memory = Physical Memory: total: 4 Gb free: 4 Gb ( BlackInkWnd.cpp Ln 237 )
<HARMONY> NbTask Thread = 3 ( BlackInkWnd.cpp Ln 243 )
<HARMONY> Keyboard layout = 00000407 ( BlackInkWnd.cpp Ln 251 )
<HARMONY> D3D10 API is available ( BlackInkWnd.h Ln 412 )
<HARMONY> D3D9 API is available ( BlackInkWnd.h Ln 412 )
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 320)
<HARMONY> API = D3D10, Database loaded at 'D:\SteamLibrary\steamapps\common\Black Ink\Datas\Cache\D3D10\Shaders.cache' ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 349)
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 320)
<HARMONY> API = D3D9, Database loaded at 'D:\SteamLibrary\steamapps\common\Black Ink\Datas\Cache\D3D9\Shaders.cache' ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 349)
<HARMONY> StartSplashScreen ( BlackInkWnd.cpp Ln 329 )
<HARMONY> StartSplashScreen -> Finished ( BlackInkWnd.cpp Ln 335 )
<HARMONY> Try to load D3D10 ( BlackInkWnd.h Ln 427 )
<HARMONY> Frame[000000000000] ( BlackInkWnd.cpp Ln 69 )
<HARMONY>
Wintab interface version 1.4, nbdevices =1, nbcursors=6 ( in d2dTabletInput, d2dTabletInput.cpp Ln 497)
<HARMONY> lcName =
lcOptions =
 CXO_SYSTEM
 CXO_MESSAGES
 CXO_MARGIN

lcStatus =

lcLocks =

lcMsgBase = 0x7ff0, lcDevice = 0xffffffff, lcPktRate = 100
lcPktData =
 PK_STATUS
 PK_CURSOR
 PK_BUTTONS
 PK_X
 PK_Y
 PK_NORMAL_PRESSURE
 PK_ORIENTATION

lcPktMode = PK_BUTTONS

lcMoveMask =
 PK_X
 PK_Y

lcBtnDnMask = 0xffffffff, lcBtnUpMask = 0xffffffff
lcInOrgX = 0, lcInOrgY = 0, lcInOrgZ = 0
lcInExtX = 14720, lcInExtY = 9200, lcInExtZ = 0
lcOutOrgX = 0, lcOutOrgY = 0, lcOutOrgZ = 0
lcOutExtX = 9600, lcOutExtY = 5400, lcOutExtZ = 0
lcSensX = 1, lcSensY = 1, lcSensZ = 1
lcSysMode = 0
lcSysOrgX = 0, lcSysOrgY = 0
lcSysExtX = 1920, lcSysExtY = 1080
lcSysSensX = 1, lcSysSensY = 1
 ( d2dTabletInput.cpp Ln 480 )
<HARMONY> Pressure Range = 0 -> 1023 ( in d2dTabletInput, d2dTabletInput.cpp Ln 560)
<HARMONY> Azimuth Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 567)
<HARMONY> Altitude Range = -900 -> 900 ( in d2dTabletInput, d2dTabletInput.cpp Ln 570)
<HARMONY>
Wintab Init Finished
 ( in d2dTabletInput, d2dTabletInput.cpp Ln 580)
<HARMONY> Device infos =
 HARDWARE: NVIDIA GeForce GTX 760 ( BlackInkWnd.cpp Ln 380 )
<HARMONY> VRAM = 1.94 Go
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Frame[000000000001] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Frame[000000000319] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> AssembledShaders from '#:/BlackInk/Datas/ShaderListing.xml' started ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 268)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimPolygonStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraticClosedCurve_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmapFinalColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimPolyLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapToLuminance' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimPolygonStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapFinalColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushQuadGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraCurve_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushBitmap9Part' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmap9Part' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraCurveNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRectNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushChecker' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushChecker' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> AssembledShaders from finished ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 285)
<HARMONY> Select GPU NORMAL Mem Constraint ( BlackInkWnd.cpp Ln 973 )
<HARMONY> SelectedBrush = 'Eraser' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 112)
<HARMONY> Default Brushes path = D:\SteamLibrary\steamapps\common\Black Ink\Datas\UserBrushes\ ( DefaultBrush.cpp Ln 497 )
<HARMONY> cDataStream::Load() <> MetaObject with id : 0xff000000 not find ! Skipping entry in the stream... ( cDataStream.cpp Ln 494 )
<HARMONY> cDataStream::Load() <> MetaObject with id : 0x00ffffff not find ! Skipping entry in the stream... ( cDataStream.cpp Ln 494 )
<HARMONY> cDataStream::Load() <> MetaObject with id : 0x02000000 not find ! Skipping entry in the stream... ( cDataStream.cpp Ln 494 )
<HARMONY> Error loading 'D:\SteamLibrary\steamapps\common\Black Ink\Datas\UserBrushes\sun.bkbrush' ( cMObject.cpp Ln 888 )
<HARMONY> Error when closing the stream / file ( there will be some memory leack ) ( cStreamAccessDisk.cpp Ln 345 )
<HARMONY> Failed to load the brush at 'D:\SteamLibrary\steamapps\common\Black Ink\Datas\UserBrushes\sun.bkbrush' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 610)
<HARMONY> Brush 'Ink&Feather' favorited at 1 slot not found ( DefaultBrush.cpp Ln 513 )
<HARMONY> SelectedBrush = 'Calligraphic pencil default' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 112)
<HARMONY> Default Controllers path = D:\SteamLibrary\steamapps\common\Black Ink\Datas\UserControllers\ ( DefaultControllers.cpp Ln 31 )
<HARMONY> Cached shaderbytcode found for 'Render2DFilterDownsampleBox4.psh3_2_0_1' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Frame[000000000320] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Compile Warnings =
D:\SteamLibrary\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleControlAAPS.psh3](88,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\SteamLibrary\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleControlAAPS.psh3](98,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
 ( in rShaderCompilerD3D10, rShaderCompilerD3D10.cpp Ln 177)
<HARMONY> Frame[000000000321] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Cached shaderbytcode found for 'Render2DFilterDownsampleBox6.psh3_2_0_1' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Frame[000000000322] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Cached shaderbytcode found for 'Render2DFilterDownsampleBox8.psh3_2_0_1' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 75)
<HARMONY> Frame[000000000324] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Compile Warnings =
D:\SteamLibrary\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleNoAAPS.psh3](86,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\SteamLibrary\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleNoAAPS.psh3](96,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
 ( in rShaderCompilerD3D10, rShaderCompilerD3D10.cpp Ln 177)
<HARMONY> Frame[000000000518] ( BlackInkWnd.cpp Ln 69 )
<HARMONY> Minidump created. ( cCrashInfos.cpp Ln 1168 )
<HARMONY> 
<HARMONY> --- Modules --- 
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\BlackInk.exe
<HARMONY> C:\Windows\SysWOW64\ntdll.dll
<HARMONY> C:\Program Files\AVAST Software\Avast\snxhk.dll
<HARMONY> C:\Windows\SysWOW64\kernel32.dll
<HARMONY> C:\Windows\SysWOW64\KernelBase.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.vc90.mfc_1fc8b3b9a1e18e3b_9.0.30729.6161_none_4bf7e3e2bf9ada4c\mfc90.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\msvcr90.dll
<HARMONY> C:\Windows\SysWOW64\user32.dll
<HARMONY> C:\Windows\SysWOW64\gdi32.dll
<HARMONY> C:\Windows\SysWOW64\lpk.dll
<HARMONY> C:\Windows\SysWOW64\usp10.dll
<HARMONY> C:\Windows\SysWOW64\msvcrt.dll
<HARMONY> C:\Windows\SysWOW64\advapi32.dll
<HARMONY> C:\Windows\SysWOW64\sechost.dll
<HARMONY> C:\Windows\SysWOW64\rpcrt4.dll
<HARMONY> C:\Windows\SysWOW64\sspicli.dll
<HARMONY> C:\Windows\SysWOW64\cryptbase.dll
<HARMONY> C:\Windows\SysWOW64\shlwapi.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\comctl32.dll
<HARMONY> C:\Windows\SysWOW64\msimg32.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\msvcp90.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyCore.dll
<HARMONY> C:\Windows\SysWOW64\comdlg32.dll
<HARMONY> C:\Windows\SysWOW64\shell32.dll
<HARMONY> C:\Windows\SysWOW64\ole32.dll
<HARMONY> C:\Windows\SysWOW64\oleaut32.dll
<HARMONY> C:\Windows\SysWOW64\dbghelp.dll
<HARMONY> C:\Windows\SysWOW64\psapi.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.18120_none_72d2e82386681b36\GdiPlus.dll
<HARMONY> C:\Windows\SysWOW64\dnsapi.dll
<HARMONY> C:\Windows\SysWOW64\ws2_32.dll
<HARMONY> C:\Windows\SysWOW64\nsi.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyMath.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyAnim.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyRenderingAPI.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyFont.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyRender2D.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyRenderGraph.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyGeom.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyDrawing2D.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyPack.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyUI.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyUIREndering.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyImage.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyDbgControl.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyUIEx.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyDrawing2DCtrl.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyVector2DFormat.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyNetwork.dll
<HARMONY> C:\Windows\SysWOW64\Wldap32.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\steam_api.dll
<HARMONY> C:\Windows\SysWOW64\imm32.dll
<HARMONY> C:\Windows\SysWOW64\msctf.dll
<HARMONY> C:\Windows\SysWOW64\uxtheme.dll
<HARMONY> C:\Windows\SysWOW64\dwmapi.dll
<HARMONY> C:\Windows\winsxs\x86_microsoft.vc90.mfcloc_1fc8b3b9a1e18e3b_9.0.30729.6161_none_49768ef57548175e\MFC90DEU.DLL
<HARMONY> C:\Steam\steamclient.dll
<HARMONY> C:\Windows\SysWOW64\winmm.dll
<HARMONY> C:\Windows\SysWOW64\crypt32.dll
<HARMONY> C:\Windows\SysWOW64\msasn1.dll
<HARMONY> C:\Windows\SysWOW64\imagehlp.dll
<HARMONY> C:\Windows\SysWOW64\version.dll
<HARMONY> C:\Windows\SysWOW64\setupapi.dll
<HARMONY> C:\Windows\SysWOW64\cfgmgr32.dll
<HARMONY> C:\Windows\SysWOW64\devobj.dll
<HARMONY> C:\Steam\tier0_s.dll
<HARMONY> C:\Steam\vstdlib_s.dll
<HARMONY> C:\Windows\SysWOW64\pdh.dll
<HARMONY> C:\Windows\SysWOW64\IPHLPAPI.DLL
<HARMONY> C:\Windows\SysWOW64\winnsi.dll
<HARMONY> C:\Windows\SysWOW64\secur32.dll
<HARMONY> C:\Windows\SysWOW64\cryptsp.dll
<HARMONY> C:\Windows\SysWOW64\rsaenh.dll
<HARMONY> C:\Steam\Steam.dll
<HARMONY> C:\Steam\CSERHelper.dll
<HARMONY> C:\Steam\GameOverlayRenderer.dll
<HARMONY> C:\Windows\SysWOW64\clbcatq.dll
<HARMONY> C:\Windows\SysWOW64\wbem\wbemprox.dll
<HARMONY> C:\Windows\SysWOW64\wbemcomn.dll
<HARMONY> C:\Windows\SysWOW64\RpcRtRemote.dll
<HARMONY> C:\Windows\SysWOW64\wbem\wbemsvc.dll
<HARMONY> C:\Windows\SysWOW64\wbem\fastprox.dll
<HARMONY> C:\Windows\SysWOW64\ntdsapi.dll
<HARMONY> C:\Windows\SysWOW64\Wintab32.dll
<HARMONY> C:\Windows\SysWOW64\wtsapi32.dll
<HARMONY> C:\Windows\SysWOW64\Pen_Tablet.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyRenderingD3D10Ex.dll
<HARMONY> C:\Windows\SysWOW64\d3dx10_42.dll
<HARMONY> D:\SteamLibrary\SteamApps\common\Black Ink\HarmonyRenderingD3D10.dll
<HARMONY> C:\Windows\SysWOW64\d3d10.dll
<HARMONY> C:\Windows\SysWOW64\d3d10core.dll
<HARMONY> C:\Windows\SysWOW64\dxgi.dll
<HARMONY> C:\Windows\SysWOW64\d3d11.dll
<HARMONY> C:\Windows\SysWOW64\wintrust.dll
<HARMONY> C:\Windows\SysWOW64\d3d10warp.dll
<HARMONY> C:\Windows\SysWOW64\nvwgf2um.dll
<HARMONY> C:\Windows\SysWOW64\D3DCompiler_42.dll
<HARMONY> C:\Windows\SysWOW64\MMDevAPI.dll
<HARMONY> C:\Windows\SysWOW64\propsys.dll
<HARMONY> C:\Windows\SysWOW64\AudioSes.dll
<HARMONY> 
<HARMONY> --- EXCEPTION --- 
<HARMONY> --- SCOPE : rAPIContainer::DispatchMessages --- 
<HARMONY> BlackInk.exe caused an EXCEPTION_ACCESS_VIOLATION in module BlackInk.exe at 0023:00FF31DE
<HARMONY> 
<HARMONY> --- STACK --- 
<HARMONY> 0023:00FF31DE (0x00000069 0x00000000 0x00000000 0x08D43268) BlackInk.exe
<HARMONY> 0023:01001762 (0x00000069 0x00000000 0x00000000 0x00000069) BlackInk.exe
<HARMONY> 0023:6E36CDC0 (0x00000000 0x00000000 0x00000000 0x00000069) HarmonyRenderingAPI.dll, Harmony::rAPIContainer::OnDeviceLost()+0192 byte(s)


edit: thanks for merging. dind't see this :)
Black Ink (Steam Version) @ Win7x64pro
i5-4670K@3,4GHz, 8GB RAM, GTX760


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