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Bleank • View topic - The evil number 9.

The evil number 9.

Discuss features and report problems with BlackInk
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Posts: 132
Joined: 28 Sep 2013, 06:20

The evil number 9.

Postby maninmachine » 29 Sep 2013, 14:30

Using the evil number 9 as a manual data entry for controller node inputs crashes Bi for me every time, often before I can even press enter. Sliding over 9 doesn't seem to be any problem, though. I use the size controller node a bunch, but I'm pretty sure it's happened with other nodes as well. Sorry if this has already been reported, couldn't find anything.

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Posts: 1179
Joined: 11 Jun 2012, 10:41

Re: The evil number 9.

Postby u2bleank » 29 Sep 2013, 15:23

it will be fixed in the next release ( I hope this week )

Posts: 3
Joined: 02 Oct 2013, 15:01
Location: Germany

manually entering a number for rotation

Postby dos81 » 03 Oct 2013, 10:16

Black Ink (Steam Version) @ Win7x64pro
i5-4670K@3,4GHz, 8GB RAM, GTX760

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