Why isn't there a smooth transition?

Discuss features and report problems with BlackInk
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lizard
 
Posts: 3
Joined: 15 Sep 2013, 13:48

Why isn't there a smooth transition?

Postby lizard » 15 Sep 2013, 15:03

Image
There is no smooth transition when using black ink
p.s. sorry for my English

User avatar
lizard
 
Posts: 3
Joined: 15 Sep 2013, 13:48

Re: Why isn't there a smooth transition?

Postby lizard » 15 Sep 2013, 15:36

And If accidentally zoomed window, delete all previously drawn...

And Runtime Error Starting Program
Image
--- Harmony LogFile ---

<HARMONY> Application = BlackInk Steam ( WinMain.cpp Ln 27 )
<HARMONY> Version = 0.135.1579 ( WinMain.cpp Ln 29 )
<HARMONY> NbTask Thread = 2 ( BlackInkWnd.cpp Ln 165 )
<HARMONY> Keyboard layout = English US ( 00000409 ) ( BlackInkWnd.cpp Ln 173 )
<HARMONY> D3D10 API is available ( BlackInkWnd.h Ln 412 )
<HARMONY> D3D9 API is available ( BlackInkWnd.h Ln 412 )
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 319)
<HARMONY> API = D3D10, Database loaded at 'D:\Program Files\Steam\steamapps\common\Black Ink\Datas\Cache\D3D10\Shaders.cache' ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 348)
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 319)
<HARMONY> API = D3D9, Database loaded at 'D:\Program Files\Steam\steamapps\common\Black Ink\Datas\Cache\D3D9\Shaders.cache' ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 348)
<HARMONY> StartSplashScreen ( BlackInkWnd.cpp Ln 250 )
<HARMONY> StartSplashScreen -> Finished ( BlackInkWnd.cpp Ln 256 )
<HARMONY> Try to load D3D10 ( BlackInkWnd.h Ln 427 )
<HARMONY> Frame[000000000000] ( BlackInkWnd.cpp Ln 68 )
<HARMONY>
Wintab interface version 1.0, nbdevices =1, nbcursors=2 ( in d2dTabletInput, d2dTabletInput.cpp Ln 496)
<HARMONY> lcName = Default System Context
lcOptions =
CXO_SYSTEM
CXO_MESSAGES

lcStatus =

lcLocks =

lcMsgBase = 0x7ff0, lcDevice = 0, lcPktRate = 125
lcPktData =
PK_STATUS
PK_CURSOR
PK_BUTTONS
PK_X
PK_Y
PK_NORMAL_PRESSURE
PK_ORIENTATION

lcPktMode = PK_BUTTONS

lcMoveMask =
PK_X
PK_Y

lcBtnDnMask = 0xffffffff, lcBtnUpMask = 0xffffffff
lcInOrgX = 320, lcInOrgY = 320, lcInOrgZ = 0
lcInExtX = 9028, lcInExtY = 6028, lcInExtZ = 0
lcOutOrgX = 0, lcOutOrgY = 0, lcOutOrgZ = 0
lcOutExtX = 6830, lcOutExtY = 3840, lcOutExtZ = 0
lcSensX = 1, lcSensY = 1, lcSensZ = 1
lcSysMode = 0
lcSysOrgX = 0, lcSysOrgY = 0
lcSysExtX = 1366, lcSysExtY = 768
lcSysSensX = 1, lcSysSensY = 1
( d2dTabletInput.cpp Ln 479 )
<HARMONY> Pressure Range = 0 -> 1024 ( in d2dTabletInput, d2dTabletInput.cpp Ln 559)
<HARMONY> Azimuth Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 566)
<HARMONY> Altitude Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 571)
<HARMONY>
Wintab Init Finished
( in d2dTabletInput, d2dTabletInput.cpp Ln 579)
<HARMONY> Device infos =
HARDWARE: NVIDIA GeForce 310M ( BlackInkWnd.cpp Ln 301 )
<HARMONY> VRAM = 459.44 Mo
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Frame[000000000001] ( BlackInkWnd.cpp Ln 68 )
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Frame[000000000310] ( BlackInkWnd.cpp Ln 68 )
<HARMONY> AssembledShaders from '#:/BlackInk/Datas/ShaderListing.xml' started ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 267)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimPolygonStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraticClosedCurve_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmapFinalColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimPolyLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapToLuminance' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimPolygonStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapFinalColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushQuadGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraCurve_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmap' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushBitmap9Part' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmap9Part' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushLinearGradientEx' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushLinearGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraCurveNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushRadialGradient' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRectNoAA_BrushSolidColor' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectStrokeNoAA_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushChecker' in database ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 74)
<HARMONY> Shader 'PrimEllipse_BrushChecker' added in database cache ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 158)
<HARMONY> AssembledShaders from finished ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 284)
<HARMONY> Select GPU LOW Mem Constraint ( BlackInkWnd.cpp Ln 894 )
<HARMONY> SelectedBrush = 'Eraser' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 112)
<HARMONY> Default Brushes path = D:\Program Files\Steam\steamapps\common\Black Ink\Datas\UserBrushes\ ( DefaultBrush.cpp Ln 497 )
<HARMONY> SelectedBrush = 'Calligraphic pencil default' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 112)
<HARMONY> Default Controllers path = D:\Program Files\Steam\steamapps\common\Black Ink\Datas\UserControllers\ ( DefaultControllers.cpp Ln 31 )
<HARMONY> Shader 'Render2DFilterDownsampleBox4.psh3_2_0_1' added in database cache ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 158)
<HARMONY> Frame[000000000311] ( BlackInkWnd.cpp Ln 68 )
<HARMONY> Compile Warnings =
D:\Program Files\Steam\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleControlAAPS.psh3](88,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Program Files\Steam\steamapps\common\Black Ink\r2dPixelShader.Template[#:\Render2D\Primitive\RectangleControlAAPS.psh3](98,10): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
( in rShaderCompilerD3D10, rShaderCompilerD3D10.cpp Ln 177)
<HARMONY> Frame[000000000313] ( BlackInkWnd.cpp Ln 68 )
<HARMONY> Shader 'Render2DFilterDownsampleBox6.psh3_2_0_1' added in database cache ( in r2dCachedShaders, r2dCachedShaders.cpp Ln 158)
<HARMONY> Minidump created. ( cCrashInfos.cpp Ln 1014 )
<HARMONY>
<HARMONY> --- EXCEPTION ---
<HARMONY> BlackInk.exe caused an EXCEPTION_ACCESS_VIOLATION in module nvwgf2um.dll at 0023:5DCC0A4D, NVAPI_Thunk()+5309357 byte(s)
<HARMONY>
<HARMONY> --- STACK ---
<HARMONY> 0023:5DCC0A4D (0x0D7B3690 0x00000004 0x0D957D50 0x0D7B37D0) nvwgf2um.dll, NVAPI_Thunk()+5309357 byte(s)
<HARMONY> 0023:5DB0FA48 (0x0D7B3690 0x0D350218 0x00000001 0x00000068) nvwgf2um.dll, NVAPI_Thunk()+3535784 byte(s)
<HARMONY> 0023:5DB12295 (0x09405498 0x0D350218 0x0D497C98 0x5D9E8E67) nvwgf2um.dll, NVAPI_Thunk()+3546101 byte(s)
<HARMONY> 0023:5DA2D072 (0x0000000E 0x0000041C 0x00000004 0x80004005) nvwgf2um.dll, NVAPI_Thunk()+2607570 byte(s)
<HARMONY> 0023:5D8AD581 (0x09405488 0x00000002 0x0931FB70 0x0C372B38) nvwgf2um.dll, NVAPI_Thunk()+1036001 byte(s)
<HARMONY> 0023:5D89B882 (0x00000000 0x0934BDFC 0x0D333A40 0x0931FC28) nvwgf2um.dll, NVAPI_Thunk()+963042 byte(s)
<HARMONY> 0023:5D75E3DF (0x0C373B60 0x0D333A40 0x732D7E90 0x0C372B38) nvwgf2um.dll, OpenAdapter10()+741551 byte(s)
<HARMONY> 0023:5D6ADFD5 (0x0C3348F4 0x00000000 0x732D7E90 0xCB398A2B) nvwgf2um.dll, OpenAdapter10()+19621 byte(s)
<HARMONY> 0023:5D7609ED (0x0C3348B0 0x0931FCA4 0x5D7A6100 0x00A72430) nvwgf2um.dll, OpenAdapter10()+751293 byte(s)
<HARMONY> 0023:5D76098B (0x00A72430 0x0C3348B0 0x00000000 0x0C05A0D8) nvwgf2um.dll, OpenAdapter10()+751195 byte(s)
<HARMONY> 0023:5D7A6100 (0x00000001 0x0931FCE8 0x5DE07160 0x00A828B0) nvwgf2um.dll, OpenAdapter10()+1035728 byte(s)
<HARMONY> 0023:5D7A6060 (0x00A828B0 0xBD7EAD80 0x00000000 0x0C05A0D8) nvwgf2um.dll, OpenAdapter10()+1035568 byte(s)
<HARMONY> 0023:5DE07160 (0x00000000 0x0931FD00 0x74D2850D 0x0C050C30) nvwgf2um.dll, NVAPI_Thunk()+6646464 byte(s)
<HARMONY> 0023:5DE07288 (0x0C050C30 0x0931FD44 0x771EBF39 0x0C050C30) nvwgf2um.dll, NVAPI_Thunk()+6646760 byte(s)
<HARMONY> 0023:74D2850D (0x0C050C30 0x94592384 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()+0014 byte(s)
<HARMONY> 0023:771EBF39 (0x5DE0720C 0x0C050C30 0xFFFFFFFF 0x77261DF7) ntdll.dll, RtlInitializeExceptionChain()+0133 byte(s)
<HARMONY> 0023:771EBF0C (0x5DE0720C 0x0C050C30 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()+0088 byte(s)


I'm sorry that I spent 17$

thepbk
 
Posts: 2
Joined: 23 Sep 2013, 16:29

Re: Why isn't there a smooth transition?

Postby thepbk » 23 Sep 2013, 16:35

it's in BETA you little twerp! so there will be problems, hence the small price you paid for it. Sorry you spent 17$... what a idiot.

User avatar
lizard
 
Posts: 3
Joined: 15 Sep 2013, 13:48

Re: Why isn't there a smooth transition?

Postby lizard » 25 Sep 2013, 15:39

17$ is very expensive for such unfinished program ...

User avatar
u2bleank
 
Posts: 1182
Joined: 11 Jun 2012, 10:41

Re: Why isn't there a smooth transition?

Postby u2bleank » 25 Sep 2013, 15:46

lizard : :??: what do you mean by "not smooth transition" ?
If you are using a brush who generate rectangles it's normal. A blurred round will come next in Black Ink.
And for your crashs can you send us your log using this method. Thanks you :sad:


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