Black Ink(steam version) crash on startup.

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soulllink
 
Posts: 2
Joined: 22 Dec 2019, 19:03

Black Ink(steam version) crash on startup.

Postby soulllink » 22 Dec 2019, 19:12

I'm running Windows 10: 1903 with AMD Adrenaline 19.11.3 on Vega 64 GPU
Steam version crashing on boot both in DX9 and default options.
I tryed NORMAL trial version from website and it's runns perfectly, no problems - absolutly. Only Steam Version in crashing on my PC.
After that i disabled steam overlay and other exclusive steam features - launch, still CRASH.

.log file:
$this->bbcode_second_pass_code('', '--- Harmony LogFile ---

<HARMONY> Application = BlackInk Beta ( winmain.cpp Ln 26 )
<HARMONY> Version = 0.421.3458 ( winmain.cpp Ln 28 )
<HARMONY> OS = Microsoft Windows 8 version 10.0.18362 ( blackinkwnd.cpp Ln 274 )
<HARMONY> Processor type = AMD Ryzen 7 1700 Eight-Core Processor / AMD64 Family 23 Model 1 Stepping 1 / AuthenticAMD / 3600MHz ( blackinkwnd.cpp Ln 276 )
<HARMONY> Memory = 15.95 Go ( blackinkwnd.cpp Ln 280 )
<HARMONY> NbTask Thread = 15 ( blackinkwnd.cpp Ln 286 )
<HARMONY> Keyboard layout = 00010409 ( blackinkwnd.cpp Ln 300 )
<HARMONY> D3D11 API is available ( blackinkwnd.h Ln 492 )
<HARMONY> D3D10 API is available ( blackinkwnd.h Ln 492 )
<HARMONY> D3D9 API is available ( blackinkwnd.h Ln 492 )
<HARMONY> GL41 API is available ( blackinkwnd.h Ln 492 )
<HARMONY> StartSplashScreen ( blackinkwnd.cpp Ln 398 )
<HARMONY> StartSplashScreen -> Finished ( blackinkwnd.cpp Ln 404 )
<HARMONY> Try to load D3D11 ( blackinkwnd.h Ln 512 )
<HARMONY> Frame[ 0] ( blackinkwnd.cpp Ln 162 )
<HARMONY> SetProcessDPIAwareness failed 'Отказано в доступе.
(-2147024891)' ( in rContainerD3D11, rapicontainer.cpp Ln 2302 )
<HARMONY> Wintab interface version 1.1, nbdevices =1, nbcursors=2 ( in d2dTabletInput, d2dtabletinput.cpp Ln 403 )
<HARMONY> lcName = Default Context
lcOptions =
CXO_SYSTEM
CXO_MESSAGES
CXO_CSRMESSAGES
CXO_CSRMESSAGES

lcStatus =

lcLocks =

lcMsgBase = 0x7ff0, lcDevice = 0, lcPktRate = 200
lcPktData =
PK_STATUS
PK_TIME
PK_CURSOR
PK_BUTTONS
PK_X
PK_Y
PK_NORMAL_PRESSURE
PK_ORIENTATION

lcPktMode = PK_BUTTONS

lcMoveMask =
PK_BUTTONS
PK_X
PK_Y
PK_NORMAL_PRESSURE

lcBtnDnMask = 0xffffffff, lcBtnUpMask = 0xffffffff
lcInOrgX = 0, lcInOrgY = 0, lcInOrgZ = 0
lcInExtX = 44800, lcInExtY = 29600, lcInExtZ = 8191
lcOutOrgX = 0, lcOutOrgY = 0, lcOutOrgZ = 0
lcOutExtX = 51840, lcOutExtY = 29160, lcOutExtZ = 0
lcSensX = 1, lcSensY = 1, lcSensZ = 1
lcSysMode = 0
lcSysOrgX = 0, lcSysOrgY = 0
lcSysExtX = 1920, lcSysExtY = 1080
lcSysSensX = 1, lcSysSensY = 1
( d2dtabletinput.cpp Ln 386 )
<HARMONY> Pressure Range = 0 -> 8191 ( in d2dTabletInput, d2dtabletinput.cpp Ln 471 )
<HARMONY> Azimuth Range = 0 -> 3600 ( in d2dTabletInput, d2dtabletinput.cpp Ln 476 )
<HARMONY> Altitude Range = -900 -> 900 ( in d2dTabletInput, d2dtabletinput.cpp Ln 481 )
<HARMONY> Wintab Init Finished
( in d2dTabletInput, d2dtabletinput.cpp Ln 491 )
<HARMONY> Start CreateDeviceTime[0] ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4615 )
<HARMONY> CreateDeviceTime[0] = 24.4465ms ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4628 )
<HARMONY> Start CreateDeviceTime[1] ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4615 )
<HARMONY> CreateDeviceTime[1] = 1.9481ms ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4628 )
<HARMONY> Start CreateDeviceAndSwapChain[0] ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4643 )
<HARMONY> D3D11CreateDeviceAndSwapChain[0] = 15.4141ms ( in rContainerD3D11, rcontainerd3d11.cpp Ln 4655 )
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShadersEx, r2dcachedshadersex.cpp Ln 506 )
<HARMONY> Device infos =
HARDWARE: Radeon RX Vega ( blackinkwnd.cpp Ln 465 )
<HARMONY> GPU Class Detected = GPU_Unknown
<HARMONY> VRAM = 3.00 Go
<HARMONY> BackBuffer Format = R8G8B8A8_UNORM_SRGB
<HARMONY> Frame[ 12272] ( blackinkwnd.cpp Ln 162 )
<HARMONY> Select GPU HIGH Mem Constraint ( blackinkwnd.cpp Ln 1685 )
<HARMONY> Default Controllers path = C:\Users\soull\AppData\Roaming\Bleank\BlackInk\UserControllers\ ( defaultdatabases.cpp Ln 104 )
<HARMONY> Default NewPreset path = C:\Users\soull\AppData\Roaming\Bleank\BlackInk\UserDatas\NewFilePreset\ ( defaultdatabases.cpp Ln 209 )
<HARMONY> SelectedBrush = 'Eraser' ( in d2dBrushDatabase, d2dbrushdatabase.cpp Ln 162 )
<HARMONY> Default Brushes path = C:\Users\soull\AppData\Roaming\Bleank\BlackInk\UserBrushes\ ( defaultbrush.cpp Ln 258 )
<HARMONY> SelectedBrush = 'Felt pen 4px' ( in d2dBrushDatabase, d2dbrushdatabase.cpp Ln 162 )
<HARMONY> Frame[ 26162] ( blackinkwnd.cpp Ln 162 )
<HARMONY> SelectedBrush = 'Smudge colored' ( in d2dBrushDatabase, d2dbrushdatabase.cpp Ln 162 )
<HARMONY> Frame[ 26369] ( blackinkwnd.cpp Ln 162 )
<HARMONY> SelectedBrush = 'Free Fill default' ( in d2dBrushDatabase, d2dbrushdatabase.cpp Ln 162 )
<HARMONY> Frame[ 31023] ( blackinkwnd.cpp Ln 162 )
<HARMONY> BlackInkCtrl::HandleEventModalMsg - BlackInkCtrl( 0x113b57d0 ) - StartModal ( in BlackInkCtrl, blackinkctrl.cpp Ln 1242 )
<HARMONY> Frame[ 32030] ( blackinkwnd.cpp Ln 162 )
<HARMONY> BlackInkCtrl::HandleEventModalMsg - BlackInkCtrl( 0x113b57d0 ) - EndModal ( in BlackInkCtrl, blackinkctrl.cpp Ln 1263 )
<HARMONY> Frame[ 33039] ( blackinkwnd.cpp Ln 162 )
<HARMONY> BlackInkCtrl::HandleEventModalMsg - BlackInkCtrl( 0x113b57d0 ) - StartModal ( in BlackInkCtrl, blackinkctrl.cpp Ln 1242 )
<HARMONY> Frame[ 33220] ( blackinkwnd.cpp Ln 162 )
<HARMONY> BlackInkCtrl::HandleEventModalMsg - BlackInkCtrl( 0x113b57d0 ) - EndModal ( in BlackInkCtrl, blackinkctrl.cpp Ln 1263 )
<HARMONY> Frame[ 48238] ( blackinkwnd.cpp Ln 162 )
<HARMONY> SelectedBrush = <None> ( in d2dBrushDatabase, d2dbrushdatabase.cpp Ln 168 )
<HARMONY> Application Params saved at 'C:\Users\soull\AppData\Roaming\Bleank\BlackInk\AppParams.xml' ( in d2dApplicationParams, d2dapplicationparams.cpp Ln 123 )
<HARMONY> DXGI leak ! ( in rContainerD3D11, rcontainerd3d11.cpp Ln 2499 )
<HARMONY> BlackInkWnd::OnRelease() ( blackinkwnd.cpp Ln 409 )
<HARMONY> cMain::Release() ( blackinkwnd.cpp Ln 388 )
<HARMONY> Failed to delete the swap file C:\Users\soull\AppData\Roaming\Bleank\BlackInk\BlackInk0-Swap.bktmp : ( in d2dDatasSwapEx, d2ddatasswapex.cpp Ln 71 )
<HARMONY> Start delete static objects ( cmetaobjectserver.cpp Ln 768 )
<HARMONY> Finished ( cmetaobjectserver.cpp Ln 772 )
<HARMONY> Misc Release ( cmain.cpp Ln 265 )
<HARMONY> Misc Release -> Done! ( cmain.cpp Ln 269 )
<HARMONY> cMain::Release() -> Done ! ( blackinkwnd.cpp Ln 391 )
')

User avatar
u2bleank
 
Posts: 1182
Joined: 11 Jun 2012, 10:41

Re: Black Ink(steam version) crash on startup.

Postby u2bleank » 23 Dec 2019, 14:34

hi soullink :

Can you please follow this process and send his your .dmp files.
Thanks

soulllink
 
Posts: 2
Joined: 22 Dec 2019, 19:03

Re: Black Ink(steam version) crash on startup.

Postby soulllink » 23 Dec 2019, 14:57

Sended.


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