Steam Windows 8.1

Discuss features and report problems with BlackInk
electrorogue
 
Posts: 5
Joined: 19 Jun 2017, 17:13

Steam Windows 8.1

Postby electrorogue » 20 Jun 2017, 04:12

I'm really hitting a brick wall here. I'm getting

---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Runtime Error!

Program: D:\Progra...


This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

---------------------------
OK
---------------------------

I'm getting this 99% of the time I try to run Black Ink. I downloaded the stand alone version, and that works ok. This is just a steam related issue, on my PC. I have tried Uninstalling it, reinstalling it on steam, I tried Verify Integrity.

User avatar
u2bleank
 
Posts: 1182
Joined: 11 Jun 2012, 10:41

Re: Steam Windows 8.1

Postby u2bleank » 20 Jun 2017, 08:30

Hi electrorogue,

Sorry for this problem.

First if the stand alone version works then the problem should come from corrupted binaries of the Steam Version.
Do you have a log file generated after the crash of the steam Version ( look at these files ).
If yes then send them to us.
If not the binaries problem is the main suspect. Perhaps the cache of Steam is still present after uninstalling Black Ink. There should be a solution to fully remove Black Ink from you PC's Steam and even cached files. In this case try to have a look on that.

electrorogue
 
Posts: 5
Joined: 19 Jun 2017, 17:13

Re: Steam Windows 8.1

Postby electrorogue » 20 Jun 2017, 23:03

--- Harmony LogFile ---

<HARMONY> Application = BlackInk Beta ( WinMain.cpp Ln 27 )
<HARMONY> Version = 0.303.2448 ( WinMain.cpp Ln 29 )
<HARMONY> OS = Microsoft Windows 8.1 Proversion 6.2 '' (Build 9200) ( BlackInkWnd.cpp Ln 250 )
<HARMONY> Processor type = Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz / Intel64 Family 6 Model 62 Stepping 4 / GenuineIntel / 4500MHz ( BlackInkWnd.cpp Ln 252 )
<HARMONY> Memory = 15.94 Go ( BlackInkWnd.cpp Ln 256 )
<HARMONY> NbTask Thread = 7 ( BlackInkWnd.cpp Ln 262 )
<HARMONY> Keyboard layout = 00000809 ( BlackInkWnd.cpp Ln 270 )
<HARMONY> D3D11 API is available ( BlackInkWnd.h Ln 472 )
<HARMONY> D3D10 API is available ( BlackInkWnd.h Ln 472 )
<HARMONY> D3D9 API is available ( BlackInkWnd.h Ln 472 )
<HARMONY> GL41 API is available ( BlackInkWnd.h Ln 472 )
<HARMONY> StartSplashScreen ( BlackInkWnd.cpp Ln 378 )
<HARMONY> StartSplashScreen -> Finished ( BlackInkWnd.cpp Ln 384 )
<HARMONY> Try to load D3D11 ( BlackInkWnd.h Ln 498 )
<HARMONY> Frame[000000000000] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> Wintab interface version 1.4, nbdevices =0, nbcursors=0 ( in d2dTabletInput, d2dTabletInput.cpp Ln 429)
<HARMONY> lcName =
lcOptions =
CXO_SYSTEM
CXO_MESSAGES
CXO_CSRMESSAGES
CXO_CSRMESSAGES

lcStatus =
CXS_DISABLED
CXS_OBSCURED
CXS_ONTOP

lcLocks =

lcMsgBase = 0, lcDevice = 0, lcPktRate = 0
lcPktData =
PK_STATUS
PK_TIME
PK_CURSOR
PK_BUTTONS
PK_X
PK_Y
PK_NORMAL_PRESSURE
PK_ORIENTATION

lcPktMode = PK_BUTTONS

lcMoveMask =

lcBtnDnMask = 0, lcBtnUpMask = 0
lcInOrgX = 0, lcInOrgY = 0, lcInOrgZ = 0
lcInExtX = 0, lcInExtY = 0, lcInExtZ = 0
lcOutOrgX = 0, lcOutOrgY = 0, lcOutOrgZ = 0
lcOutExtX = 0, lcOutExtY = 0, lcOutExtZ = 0
lcSensX = 0, lcSensY = 0, lcSensZ = 0
lcSysMode = 0
lcSysOrgX = 0, lcSysOrgY = 0
lcSysExtX = 0, lcSysExtY = 0
lcSysSensX = 0, lcSysSensY = 0
( d2dTabletInput.cpp Ln 412 )
<HARMONY> Pressure Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 497)
<HARMONY> Azimuth Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 502)
<HARMONY> Altitude Not Available ( in d2dTabletInput, d2dTabletInput.cpp Ln 507)
<HARMONY> Could Not Open Tablet Context. ( in d2dTabletInput, d2dTabletInput.cpp Ln 507)
<HARMONY> Wintab Init Finished
( in d2dTabletInput, d2dTabletInput.cpp Ln 515)
<HARMONY> LoadCacheDatabaseIfPossible ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 498)
<HARMONY> Database loaded at 'C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\Cache\ShadersD3D11.shdb' ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 530)
<HARMONY> Device infos =
HARDWARE: NVIDIA GeForce GTX 970 (#0) ( BlackInkWnd.cpp Ln 437 )
<HARMONY> GPU Class Detected = GPU_Unknown
<HARMONY> VRAM = 3.00 Go
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Frame[000000000001] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_14_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_5_1_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Frame[000000011182] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> AssembledShaders from '#:/BlackInk/Datas/ShaderListing.xml' started ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 476)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_d2dBrushComposeTiles.702185224' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_16_1_3_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushAngleGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_15_3_6_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_19_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_d2dBrushVirtualTextureTile.2058689079' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_16_1_3_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_16_1_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_2_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmapFinalColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_25_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraticSurfaceFanNoAA_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushRadialGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushChecker' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_19' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_d2dBrushComposeTiles.702185224' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_10_11_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_14_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapFinalColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimPolygonFanNoAA_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_d2dBrushBitmapColorClamped.86271368' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_16_1_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_3_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushRadialGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimrRectangleAAControl_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushRadialGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_18_20' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushBitmapToLuminance' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_3_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushAngleGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_12_13_9_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraticClosedCurve_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushLinearGradientEx' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushBitmap' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundedRect_BrushLinearGradientEx' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRoundRectStroke_BrushLinearGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_10_11_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_15_3_6_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushAngleGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseStroke_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimPolygon_BrushTriangleGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipse_BrushRadialGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_3_4_7_8_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimPolyLine_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_1_12_13_9_2' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraticClosedCurve_BrushSolidColor_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimLine_BrushSolidColor_StrokeLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_5_1_18' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimGlyphTexture_BrushLinearGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangle_BrushQuadGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectStroke_BrushRadialGradient_StrokeVoid' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimQuadraSurface_BrushRadialGradient' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> AssembledShaders from '#:/BlackInk/Datas/ShaderListing.xml' finished ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 493)
<HARMONY> Select GPU NORMAL Mem Constraint ( BlackInkWnd.cpp Ln 1452 )
<HARMONY> Default Controllers path = C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\UserControllers\ ( DefaultDatabases.cpp Ln 103 )
<HARMONY> Default NewPreset path = C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\UserDatas\NewFilePreset\ ( DefaultDatabases.cpp Ln 208 )
<HARMONY> SelectedBrush = 'Eraser' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 160)
<HARMONY> Default Brushes path = C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\UserBrushes\ ( DefaultBrush.cpp Ln 258 )
<HARMONY> SelectedBrush = 'Felt pen 4px' ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 160)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_Code.3738589925' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_Code.1677316471' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_BrushSolidColor' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimRectangleNoAA_Code.2786389155' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_2_21_26_27' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'Render2DFilterDownsampleBox.psh3_2_0_1' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Frame[000000011191] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> Cached shaderbytcode found for 'Render2DPrimitiveVertexShaderTemplate.vsh3_0_15_1_2_21_22_26_27' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Frame[000000011202] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> Cached shaderbytcode found for 'PrimPolygonFanNoAA_Code.2786389155' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Cached shaderbytcode found for 'PrimEllipseNoAA_Code.2786389155' in database ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 176)
<HARMONY> Frame[000000017928] ( BlackInkWnd.cpp Ln 121 )
<HARMONY> Save cache Database Success at 'C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\Cache\ShadersD3D11.shdb' ( in r2dCachedShadersEx, r2dCachedShadersEx.cpp Ln 565)
<HARMONY> BlackInkWnd::OnRelease() ( BlackInkWnd.cpp Ln 389 )
<HARMONY> Application Params saved at 'C:\Users\electroRogue\AppData\Roaming\Bleank\BlackInk\AppParams.xml' ( in d2dApplicationParams, d2dApplicationParams.cpp Ln 119)
<HARMONY> cMain::Release() ( BlackInkWnd.cpp Ln 368 )
<HARMONY> SelectedBrush = <None> ( in d2dBrushDatabase, d2dBrushDatabase.cpp Ln 164)
<HARMONY> Start delete static objects ( cMetaObjectServer.cpp Ln 771 )
<HARMONY> Finished ( cMetaObjectServer.cpp Ln 775 )
<HARMONY> Misc Release ( cMain.cpp Ln 218 )
<HARMONY> Misc Release -> Done! ( cMain.cpp Ln 221 )
<HARMONY> cMain::Release() -> Done ! ( BlackInkWnd.cpp Ln 371 )

electrorogue
 
Posts: 5
Joined: 19 Jun 2017, 17:13

Re: Steam Windows 8.1

Postby electrorogue » 20 Jun 2017, 23:05

I have found that closing Steam, and then re opening steam fix's this. So when steams 1st opening.. it isn't doing something ? Very strange.

User avatar
u2bleank
 
Posts: 1182
Joined: 11 Jun 2012, 10:41

Re: Steam Windows 8.1

Postby u2bleank » 21 Jun 2017, 09:56

Ok nice that you found a fix to your problem \o/

electrorogue
 
Posts: 5
Joined: 19 Jun 2017, 17:13

Re: Steam Windows 8.1

Postby electrorogue » 21 Jun 2017, 21:21

THX :D

Not an ideal solution, but yes I can still draw on this machine now.

electrorogue
 
Posts: 5
Joined: 19 Jun 2017, 17:13

Re: Steam Windows 8.1

Postby electrorogue » 21 Jun 2017, 22:35

That last update (v0.345.2599) fixed the issue all together :D Perfect timing =)


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