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saving broken custom shader

PostPosted: 15 Jan 2017, 00:14
by maninmachine
When saving a custom shader under a new name while it is in a broken state will update the shader list, but it cannot be selected (will either revert to None or previously used working shader).

Making broken shaders is what im best at right now, so this is particularly offensive. :p

:bye:

Re: saving broken custom shader

PostPosted: 16 Jan 2017, 09:54
by u2bleank
ok we will fix that

Re: saving broken custom shader

PostPosted: 17 Jan 2017, 11:45
by u2bleank
should be fixed now ;)